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Guitar Hero Turns 20 – How a Plastic Axe Connected the Gap Between Rock Generations

Marking two decades after Guitar Hero hit the market across the Atlantic, providing players everywhere the means to feel like a rock star. Figuratively speaking, but try telling that someone who's nailed the epic lengthy instrumental break in front of a packed crowd of friends.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to the music. Each riff corresponded to particular chords, creating the feel of an authentic performance.

The studio previously tried its hand with rhythm games prior to teaming up with RedOctane, later purchased by the gaming giant during the mid-2000s. Together, they laid the foundations for an unlikely billion-dollar franchise that had a remarkable impact for many of the artists included, introducing classic bands to a new generation of gaming enthusiasts.

A former executive, former COO of Harmonix, remembers the initial budgetary hurdles in securing the recordings – despite the fact the first two games mostly used rerecorded tracks.

“We reproduced every song because the cost prohibitive,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once Guitar Hero took off, and record sales and radio play increased, all artists desired to participate.”

He adds: “One of the amazing things was the number of parents got in touch expressing gratitude for exposing their kids to the songs they adored. It became a multigenerational phenomenon.”

Classic Rock Gains Younger Fans

Irish group one featured act had their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series brought classic rock back into vogue: “The game provided a larger, new demographic. Generally this had been considered music that was past it, but then when it was featured on the title and teenagers were finding it, abruptly it became trendy. This validated it, and got rid of the outdated label. It provided all our music renewed popularity.”

In 2008, the Answer’s debut album remained not available stateside, meaning the game was a key medium of discovery for the group as they went on US tour opening for the rock giants. “The roadies had on Never Too Late on the tour bus, and several knew us from Guitar Hero,” he notes.

Major Band Titles Enduring Impact

Rock’s heavyweight names quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around each band’s catalogue and associated lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the group more money than any of their records. It moved well over half a million units upon release, and sales of Aerosmith’s music saw an increase significantly during an era when the music business faced decline.

The series continues to inspire nimble-fingered fanaticism among its fans. Earlier this year, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics but an array of personalization features. This track is challenging even in the hardest setting, let alone performed at double speed and without missing every one of its near 4,000 notes. The streamer stated it took months of practice to accomplish.

“Guitar Hero is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you should use actual weapons and enlist,” notes DragonForce guitarist the artist.

The band previously wrapped up a profitable run before their hit was featured on Guitar Hero III, but Li says it made them a household name. “I recall the record label informing us that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of the headliners at the event.”

In fact, the band's visibility from Guitar Hero proved so vast that it risked eclipsing all other accomplishments. Recently, the song featured in a trailer for a major film. “In the past I felt differently, but now I accept it,” he admits. “Should you just listen to one DragonForce song, it’s totally cool – everyone’s got their own musical journey and I'm pleased we’ve been part of people’s lives”.

Enduring Legacy of a Iconic Controller

The best promotion, be it for cars, apparel or video games, extends beyond mere transactions – it evokes a longing. Was the game able to tap into that? “Precisely what we were trying to create,” Dornbrook says. “The excitement of being a music icon in the spotlight. From day one, the creators felt that there’s an instinctive urge to make music, and they wanted to use technology to allow people to do it”.

The majority of Guitar Hero games were released over a mere half-decade between 2005 and 2010, featuring spin-offs such as DJ Hero, including a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments waned, except for a short-lived revival several years later.

Games such as Clone Hero and Fortnite Festival have kept the scene alive, and there’s set to be a new product from the original publisher in development. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are participating as special advisers. Are gamers ready to embrace a new entry following Guitar Hero?

“Our team believed those games could be like Madden where you can releases,” he remarks. “With abundant new music it could remain perennially popular, thus I remain hopeful. There’s no reason for it to persist for future fans.”

About the author

Lawrence Fields

Mira Chen is a tech strategist with over a decade of experience in IT consulting and digital innovation, helping businesses leverage technology for growth.

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